Morningtide Motel

Even the quotidian can be magical...

In Morningtide Motel, you are the owner of a podunk motel in a modern fantasy world. As a Curse of Sleeplessness begins to spread, your motel is flooded with customers for the first time in forever. Keep up with their needs and desires while you still can...

Developed across 10 weeks, Morningtide Motel is a narrative game with many contrasts - a modern world defined by fantastical creatures, a bright colorful art style punctuated with uncanny hallucinations, and as Creative Director/Designer, it was my responsibility to balance all of those. I had to wear many hats both within and without our development team to ensure our team's success.

My primary accomplishments were:


CREATIVE FOUNDATIONS
During Morningtide Motel pre-production, we cycled through nearly a dozen different game concepts, and struggled to settle on one that we loved. I set out to define three core thematic pillars from our different concepts that really spoke to me, listed below:

By defining these, we finally locked in the concept for what would become Morningtide Motel. Our creative team was able to expand this world independently with their own entries while keeping the tone consistent.

CREATIVE MANAGEMENT

Stemming from our close ties to The University of Chicago, a key goal of our studio is providing an excellent, educational experience to everyone on the team. This, in conjunction with our 10-week internship constraints, led us to taking a playful approach to leadership to discover what worked best. Here are the three best things we implemented over the summer: